Cloak Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. His orange fur is still thick. His eyes, though not visible through his cowl, are amber.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in the west. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: Tabaxi compassion; and to prove his worth to the world
Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Soapmaker
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 57 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 1000 gp. Freshwater pearl (7 gp). Deep blue spinel (700 gp). Smoky quartz (40 gp). Smoky quartz (40 gp). Alexandrite (700 gp). Red garnet (90 gp).
Hugh Stanley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a black poncho over his likewise colored trousers and shirt. His hair, while still mostly auburn, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Insomniac, Antagonistic. Bonds: Criminal record, Religious, Enemies. Occupation: Seamstress
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 71 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 16 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Draconic, Auran, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: Solid gold idol (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ozyman Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: A 2'10" southern man, he wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are brown.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Ideals: Philantrophist, Pacifist. Flaws: Antagonistic, Disease. Bonds: Immigrant. Occupation: Guard
Voice: Loud with bravado
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Gnome, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Quarion Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'11", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is brown and curly. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He loves telling others what to do and how they should feel about things. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He found a children's book about a Elf Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and to reunite with his old friends
Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Religious, Immigrant. Occupation: Blacksmith
Voice: Raspy
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
