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NPC Generator

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Advanced [show]


Thamior Meliamne, Male Elf [Permalink]

Personal [hide]

Description: A 5'4" southern man, he wears a pastel costume with the symbols of strength on his torso. His chestnut hair is cut short. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the south to a Weaver, Thamior learned a great deal about his mother's area of expertise. His parents enrolled him in a Expert school at a young age so that he could practice his psionic talents. He has set out to sabotage the competition.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Optimist, Gifted. Flaws: Terse. Bonds: Job, Has a crush. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Thamior Meliamne, Male Elf Expert 13
Medium (5'4") Elf, Neutral Good (CR 13)
Armor Class 13
Hit Points 52 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)15 (+2) 17 (+3)10 (+0)
Skills Insight +7, Medicine +7
Senses Passive Perception 13
Languages Common, Elven, Druidic, Goblin
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3

Possessions: 3000 gp. Deep blue spinel (1400 gp). Deep blue spinel (1400 gp).


Social Check DCs


Zook Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is irascible and easily irritated. Further he is a bit of a stoner and is frequently out of it.

History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy

Ideals: Impeccable. Flaws: Antagonistic, Addict. Bonds: Attractive, Rich, Religious. Occupation: Gardener

Voice: Sore throat, cough

Attributes [hide]

Zook Shadowcloak, Male Gnome Warlock 5
Small (3'3") Gnome, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)18 (+4) 14 (+2)9 (-1)
Skills Medicine +5, Nature +7
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Sylvan, Celestial, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322200000

Possessions: 200 gp. Deep blue spinel (200 gp). Golden yellow topaz (200 gp). Violet garnet (200 gp). Chalcedony (80 gp).


Social Check DCs


Aramil Nailo, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'10" and wears an entirely yellow suit with tan socks and a vest with buckled shoes. His chestnut hair is slicked back into a classic pompadour. His eyes are green.

Personality: He is irascible and easily irritated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aramil took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Nature, Religious. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

Aramil Nailo, Male Elf Paladin 3
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)14 (+2) 12 (+1)15 (+2)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Gnome, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Dworic Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a yellow collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His black hair is unkempt and raggedy. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Dworic was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Barrister

Voice: Indian accent

Attributes [hide]

Dworic Frostbeard, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)9 (-1) 15 (+2)11 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 210 gp.


Social Check DCs

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