Krusk Stansfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He keeps his long chestnut hair kept up in a rat tail. He has several tiny sapphire earrings on each ear.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with a lost civilization.
History: The child of a Unemployed, who enjoyed hunting, Krusk was taken on many hunting expeditions. Krusk liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better kind of golem.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Flaws: Cynical. Bonds: Attractive, Rich, Adventurer, Nature. Occupation: Roofer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 50 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 18 (+4) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 300 gp. Deep green spinel (100 gp). Black pearl (900 gp). Azurite (11 gp).
Brottor Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. His moppish black hair is in a traditional bowl cut. He has a dull look in his hazel eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a ruthless business man, a trait he acquired from his mother.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He worked as a nervous Miner and found it very stressful. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Further expansion of business.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Criminal record. Occupation: Miner
Voice: Rolls R's
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 18 (+4) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 900 sp. 1 Tanglefoot bags.
Quarethon Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He very much looks the part of a Baker. His rusty crest is slicked back into a classic pompadour. His red eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Quarethon is combative with any and all who dare try his patience in the slightest.
History: His mother raised him in a mountain cabin. A few years later when the north was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Baker for the past few years.
Motivation: To get a good night's sleep.
Ideals: Justice. Flaws: Insomniac. Bonds: Job, Immigrant, Nature. Occupation: Baker
Voice: Hollow voice
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 100 gp. Silver pearl (150 gp).
Moon Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a colorful flower in his gray fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is irascible and easily irritated. He is an amazing painter.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. After a long history of fighting, Moon and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Dyer
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Goblin, Orc, Gnoll, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 150 gp. Amber (70 gp). Onyx (30 gp). 3 Smokesticks.
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