Senteq Reese, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears skinny pants and wears a tan and brown robe with the hood down. He sports a long chestnut beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.
Personality: A deeply religious man he believes everything happens for a reason. He has a small toy that he constantly fidgets with.
History: He was born to a criminal king-pin and mafia family In his 14th year, his parents were killed by a gnolls raid, leaving Senteq alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Flaws: Addict. Bonds: Attractive, Religious, Criminal record, Enemies. Occupation: Beggar
Voice: Hissing voice
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 19 (+4) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. 1 Minor magic item.
Kite Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries lances. His black fur, when down, is lengthy. His eyes are likewise copper. His teeth are white and perfect.
Personality: Always inclined to offer people food he seems plenty friendly. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the west his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Fighting, Philantrophist. Flaws: Impulsive. Bonds: Poor, Attractive. Occupation: Server
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 1000 sp.
Fenriz Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is portly but not overly obese. His blue hair is braided into rings. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Fenriz was born with his mother's beautiful face. His family was turned out during the war. He and his family wandered east to less war torn lands. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and wants to raise his children well
Ideals: Justice. Flaws: Shy, PTSD. Bonds: Attractive, Family. Occupation: Sculptor
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 66 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
Possessions: 200 pp.
Dûgz Northcott, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is brown and curly. He has blue eyes.
Personality: Dûgz speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He went to a religious school and was inspired by the priests there in charitable deeds. During his travels, Dûgz and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dûgz discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Dûgz fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Nothing but the best is good enough for him; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable, Extrovert. Bonds: Slave, Religious. Occupation: Navigator
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 17 (+3) | 15 (+2) | 7 (-2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +7 / 1d10+5, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
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