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NPC Generator

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Advanced [show]


Harbek Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat, and he perpetually has his longbow ready. He has done his best to style his white hair to look like a famous performer. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. The war was a terrible time for him, and Harbek does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently he has begun working with bootleggers and crooks.

Motivation: He loathes his own lifestyle; and a rival would like him out of the picture

Ideals: Fighting, Optimist. Flaws: Depressed. Bonds: Military, Criminal record. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Harbek Holderhek, Male Dwarf Aristocrat 8
Medium (4'5") Dwarf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 57 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)12 (+1) 9 (-1)13 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gennal Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears rags and sports a simple walking cane. His head has been shaved. His eyes are likewise violet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with finding treasure.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Gennal took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Poor, Guardian, Adventurer. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Gennal Selevarun, Male Elf Bard 3
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)13 (+1) 10 (+0)12 (+1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 gp. 1 Simple lock.


Social Check DCs


Ozyman Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This western man wears a red costume with the symbols of the four houses of cards on his torso. His clothes are grease stained in places. His hair is always cut to a buzz. His blue eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Ozyman was born with his father's beautiful face. His first spouse was a Dyer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the west, certain he would find work there.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a shoemaker and was forced into it by his family

Ideals: Persistence. Bonds: Poor, Immigrant, Family, Attractive. Occupation: Shoemaker

Voice: Smooth and feminine

Attributes [hide]

Ozyman Sunmeadow, Male Halfling Sorcerer 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 17 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)11 (+0) 15 (+2)11 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 50000 cp. Violet garnet (900 gp).


Social Check DCs


Thamior Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. His blonde hair is matted, messy, and big. His face is scarred and worn.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is frequently practicing swordplay.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. When Thamior reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Mayor.

Motivation: Money/treasure; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly. Bonds: Military, Rich, Job, Slave. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Thamior Siannodel, Male Elf Sorcerer 1
Medium (5'4") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 15 (+2)12 (+1)
Skills History +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Goblin, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 500 sp. 1 Chain shirt.


Social Check DCs

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