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NPC Generator

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Advanced [show]


Krusk Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears long strands of amethyst and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has dyed his greying white hair a little too much giving a sharp white color. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He is searching for what he claims is his rightful reward.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Addict. Bonds: Rich, Adventurer, Criminal record. Occupation: Scribe

Voice: Old thin voice

Attributes [hide]

Krusk Winthrop, Male Half-Orc Cleric 8
Medium (6'5") Half-Orc, Lawful Evil (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +6, Arcana +5
Senses Passive Perception 13
Languages Common, Orc, Celestial, Aquan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gargax Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a black vest and prefers tan and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He has dyed his greying silver crest a little too much giving a sharp silver color. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Dilettante profession.

History: Gargax was born in the north. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Dilettante, but doesn't like to broadcast it.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Weaver

Voice: Whispers

Attributes [hide]

Gargax Xephyrbahnor, Male Dragonborn Barbarian 8
Medium (6'3") Dragonborn, Chaotic Good (CR 8)
Armor Class 9
Hit Points 74 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 16 (+3)13 (+1) 19 (+4)14 (+2)
Skills Animal Handling +7, Perception +7
Senses Passive Perception 17
Languages Common, Dwarven
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +4

Possessions: 900 gp.


Social Check DCs


Glim Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'5", this man does not wear sleeves and tends to eschew shirts when he can avoid it. With bright black hair and a scraggly beard. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is frequently practicing swordplay.

History: He was born in the north. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He got away from his former life and has fallen to alcoholism.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Addict, Fearful. Bonds: Attractive, Military, Immigrant. Occupation: Cartwright

Voice: Slow speaker

Attributes [hide]

Glim Bafflestone, Male Gnome Warrior 13
Small (3'5") Gnome, Lawful Good (CR 13)
Armor Class 14
Hit Points 122 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)12 (+1) 10 (+0)10 (+0)
Skills Deception +4, History +5
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 900 pp.


Social Check DCs


Nalral Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He carries with him a set of quarterstaffs on his belt, each one with a amethyst on the hilt. His red hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with finding treasure.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nalral took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Insomniac. Bonds: Adventurer, Military, Nature, Rich. Occupation: Sculptor

Voice: Speaks with squeezed throat

Attributes [hide]

Nalral Glanhig, Male Dwarf Commoner 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 16 (+3)9 (-1)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Sylvan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp.


Social Check DCs

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