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NPC Generator

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Advanced [show]


Qemuel Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a card on it. His hair is black and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses divination through singing.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in mace use. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Qemuel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against brigands

Ideals: Opinionated, Gifted, Fighting. Bonds: Attractive, Enemies. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

Qemuel Ideal, Male Tiefling Expert 6
Medium (6'8") Tiefling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)19 (+4) 12 (+1)19 (+4)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling, Elven, Abyssal, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Violet garnet (500 gp). Eye agate (9 gp).


Social Check DCs


Oskar Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is portly but not overly obese. His auburn hair is cut short. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. A true patriot, Oskar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of western immigrants he idolized his father. When Oskar reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the west, certain he would find work there.

Motivation: Wants a kiss; and he's in love

Flaws: Shy. Bonds: Military, Immigrant, Has a crush. Occupation: Banker

Voice: Old thin voice

Attributes [hide]

Oskar Gorunn, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 20 (+5)16 (+3) 13 (+1)9 (-1)
Skills History +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Celestial, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 250 gp. 1 Breastplate.


Social Check DCs


Zephan Pandaemonium, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. He is physically well-built. His hair is blue and curly. His white eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. He always tries to repair and not replace. It was this mentality that drove him into the Cook business.

History: He is a Lycanthrope in disguise. He found a children's book about a Tiefling Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He is terrified, and will act out of fear; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Shy, Disease, Fearful. Bonds: Adventurer. Occupation: Cook

Voice: French accent

Attributes [hide]

Zephan Pandaemonium, Male Tiefling Warrior 6
Medium (5'1") Tiefling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)15 (+2) 13 (+1)19 (+4)
Skills Intimidation +7, Medicine +4
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: Black star sapphire (600 gp). Brown-green garnet (60 gp). Rose (20 gp). Aquamarine (1500 gp). 1 Minor magic item.


Social Check DCs


Orsik Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He tends to wear a green poncho over his likewise colored trousers and shirt. His whole body is exceptionally muscular. He wears a Stetson hat to cover his moderate length blonde hair. His eyes, though not visible through his cowl, are gray.

Personality: Orsik is depressed about a lot of things. He tends to be a nihilist. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He served in the navy to pay for his family's outstanding loans. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels kind of lost in life.

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Immigrant, Military, In love. Occupation: Engraver

Voice: French accent

Attributes [hide]

Orsik Daerdahk, Male Dwarf Wizard 12
Medium (4'1") Dwarf, Lawful Good (CR 12)
Armor Class 14
Hit Points 58 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)10 (+0) 16 (+3)17 (+3)
Skills Intimidation +7, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 1000 gp. Chalcedony (70 gp). Jet (90 gp). Jasper (70 gp). Golden yellow topaz (200 gp). Aquamarine (200 gp). Chrysoprase (70 gp). Onyx (70 gp). Jade (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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