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NPC Generator

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Advanced [show]


Theriatis Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no hair. He has a dull look in his violet eyes.

Personality: Always inclined to offer people food he seems plenty friendly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Armorer

Voice: Soothing and warm

Attributes [hide]

Theriatis Siannodel, Male Elf Warrior 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)15 (+2) 9 (-1)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Celestial, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Karg Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tight fitting pastel shirt and pants. His chestnut hair is knotted and matted. He has several tiny emerald earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also has developed a complete distrust of the Fortune-teller profession.

History: He got into the Cook business at a young age. A gifted student he started as a Fortune-teller, but he got bored and became a Cook. He has been a successful dealer in antiques buying low and selling high.

Motivation: He desires power and/or immortality; and retire the richest man in the north

Ideals: Joker, Entrepeneur. Bonds: Rich, Job, Adventurer. Occupation: Cook

Voice: Relaxed voice

Attributes [hide]

Karg Gracey, Male Half-Orc Commoner 17
Medium (5'3") Half-Orc, Neutral Good (CR 17)
Armor Class 11
Hit Points 75 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Deception +6, Perception +7
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1

Possessions: 3000 gp. Silver pearl (50 gp). Sard (70 gp). Deep blue spinel (200 gp). Moss agate (6 gp). Emerald (1600 gp). Sard (70 gp). Rock crystal (70 gp). Hematite (6 gp).


Social Check DCs


Ghâm Tewksbury, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in an above average manner. He wears his black hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gifted from a young age, Ghâm studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted martial powers by his dying brother.

Motivation: To clean up the streets; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Attractive, Military. Occupation: Carter

Voice: Gruff and masculine

Attributes [hide]

Ghâm Tewksbury, Male Half-Orc Wizard 4
Medium (6'4") Half-Orc, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)12 (+1) 14 (+2)15 (+2)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 500 gp.


Social Check DCs


Aramil Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears just a brown suit, he is not a threatening figure. His auburn hair is braided into rings. His eyes are green.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Aramil took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Bonds: Attractive, Nature, Guardian. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Aramil Ofandrus, Male Elf Fighter 3
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Celestial, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp. 1 Darkwood Shield. 1 Banded mail. 1 Darkwood Shield.


Social Check DCs

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