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NPC Generator

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Advanced [show]


Quarion Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. His hair is cut close to his head. He has several tiny emerald earrings on each ear.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast forest. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has money and likes to spend it; and to share knowledge with the world

Ideals: Disciplined, Logical. Bonds: Rich, Nature, Attractive. Occupation: Engraver

Voice: Sleepy voice

Attributes [hide]

Quarion Qualanthri, Male Elf Wizard 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Celestial, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 600 sp.


Social Check DCs


Sindri Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears skinny pants and wears a brown and pastel robe with the hood down. His hair is white and curly. His eyes are hazel and beady.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Sailor mother left him crippled. He left for the south, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and he feels that his past leaves him morally obligated to help

Ideals: Artistic, Pacifist. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Navigator

Voice: Farmer accent

Attributes [hide]

Sindri Folkor, Male Gnome Monk 10
Small (3'4") Gnome, True Neutral (CR 10)
Armor Class 13
Hit Points 92 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 19 (+4)17 (+3) 8 (-1)17 (+3)
Skills Perception +3, Stealth +6
Senses Passive Perception 16
Languages Common, Gnome, Sylvan, Dwarven, Gnoll
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. His beige fur is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Seven's homeland. Seven decided to take the middle way and become a bodyguard. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seven fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant. Occupation: Shepherd

Voice: Timid voice

Attributes [hide]

Seven Blossom, Male Tabaxi Wizard 4
Medium (6'5") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 10000 sp. 1 Masterwork Heavy wooden shield. 1 Masterwork studded leather.


Social Check DCs


Frug Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a violet scarf. He wears a wide-brimmed hat to hide his balding. His eyes, though not visible through his cowl, are hazel.

Personality: He is overprotective of those who hire his services. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Frug liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and to clean up the streets

Flaws: Antagonistic, Fearful. Bonds: Guardian, Rich, Nature. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Frug Horcusporcus, Male Gnome Wizard 3
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 10000 cp. Amethyst (60 gp). Zircon (40 gp).


Social Check DCs

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