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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mordai Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with green pants. He carries with him a set of monstrous two handed axes on his belt, each one with a amber on the hilt. His hair, while still mostly black, has prominent grey streaks. He has gleaming, smiling gold eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Mordai lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants his loneliness to end; and a need for knowledge about a nearby landmark

Ideals: Fighting, Joker. Bonds: Family, Adventurer, Has a crush. Occupation: Courier

Voice: Sore throat, cough

Attributes [hide]

Mordai Pursuit, Male Tiefling Fighter 11
Medium (5'9") Tiefling, True Neutral (CR 11)
Armor Class 11
Hit Points 99 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)17 (+3) 12 (+1)13 (+1)
Skills Athletics +3, Nature +7
Senses Passive Perception 11
Languages Common, Celestial, Undercommon, Draconic
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +7

Possessions: 340 pp. Coral (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His moppish brown hair is in a traditional bowl cut. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and to reunite with his old friends

Bonds: Rich, Military, Job, Adventurer. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Floshem, Male Half-Elf Aristocrat 4
Medium (5'2") Half-Elf, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Half-Plate.


Social Check DCs


Osco Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. His chestnut hair is lengthy and is close to two feet long. His hazel unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Gardener. He is a logical person and will generally grow upset if things defy logic and science.

History: He comes from a rich southern family. He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he uses money and sex appeal to get what he needs

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Osco Quickstep, Male Halfling Rogue 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 16 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)16 (+3) 16 (+3)16 (+3)
Skills Deception +6, Religion +6
Senses Passive Perception 13
Languages Common, Halfling, Giant, Aquan, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Vlorn Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His broad hat is riddled with cuts and holes. His eyes are hazel and beady.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He has since lost track of the people in his past.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Artistic. Flaws: Ugly, Greedy. Bonds: Family. Occupation: Actor

Voice: Timid voice

Attributes [hide]

Vlorn Whispermouse, Male Halfling Wizard 1
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 16 (+3)14 (+2)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 pp.


Social Check DCs

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