Umpen Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears many layers of old clothing at all times. He has styled his chestnut hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Umpen and his spouse have recently divorced.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave, Job. Occupation: Adventurer
Voice: Can't modulate volume
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 1000 sp. Rock crystal (40 gp). Malachite (16 gp). Smoky quartz (40 gp). Freshwater pearl (16 gp).
Zedaar Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants. His brass crest is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. During his travels, Zedaar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Zedaar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Zedaar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants to get laid.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Has a crush, Adventurer, Poor. Occupation: Sculptor
Voice: American accent
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 18 (+4) | 10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
Senteq Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tight fitting green shirt and pants. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears crescent spectacles with a black brim.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.
History: Senteq was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered singing. He then took over the family business and is one of the better Laborer for hire.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Joker, Gifted, Artistic. Bonds: Job. Occupation: Laborer
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 100 gp. Alexandrite (600 gp). Onyx (40 gp).
Zaffrab Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear white clothing when he does not wear armor. His chestnut hair has been sun bleached extensively. He has violet eyes and a white hat with a yellow feather.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Zaffrab was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Bonds: Immigrant, Job, Rich, Family. Occupation: Carter
Voice: Aggressive tone
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 18 (+4) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Terran, Ignan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 35000 sp. Fire opal pendant on a fine gold chain (700 gp). Fire opal pendant on a fine gold chain (700 gp).
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