Wymar Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a green coat over a white low-cut shirt, and a top hat upon his head. He wears his silver hair up in a very large beehive style do. His eyes are a pleasant gray.
Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The war was a terrible time for him, and Wymar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of southern immigrants he idolized his mother. Wymar was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Mortician. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Impeccable. Flaws: Depressed, Insomniac. Bonds: Military, Immigrant. Occupation: Mortician
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 47 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 3000 sp. Black velvet mask with numerous citrines (180 gp). Cloth of gold vestments (180 gp). Solid gold idol (200 gp). Black velvet mask with numerous citrines (180 gp).
Oskar Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a blue vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his blue boots flare out at the collars. He is tall, broad shouldered and powerfully built. With a patchy auburn beard and wild auburn hair. His ears are large.
Personality: He can speak with the recently deceased. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: Oskar was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and dwarven compassion
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor, Adventurer. Occupation: Detective
Voice: Spits and sputters
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 9000 cp.
Arannis Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his quarterstaff ready. He has shaved his head bald. His amber eyes peer out from beneath his top black hat.
Personality: He is witty, but his monotone delivery comes off as unnerving He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised in a white middle class family as the only child. A gifted student he started as a Performer, but he got bored and became a Crown-heir. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arannis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business.
Ideals: Fighting, Joker, Logical. Flaws: Mundane. Bonds: Job. Occupation: Crown-heir
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 30 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1900 gp.
Raam Temerity, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a simple grey robe with black stripes complete with hood, he is not a threatening figure. He has silver hair. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his brother's freedom.
Motivation: He is greedy; and doesn't want to be a mercenary and was forced into it by his family
Ideals: Optimist. Flaws: Addict, Ugly. Bonds: Family, Rich. Occupation: Mercenary
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 3000 cp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
