Kassoon
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NPC Generator

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Advanced [show]


Qualen Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. His long chestnut hair reaches down to his waist. He has a dull look in his green eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Merchant.

Motivation: Marry his sister to traveling adventurers; and to be a gardener again

Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Rich, Job, Family. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Qualen Glittergem, Male Gnome Monk 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp. 1 Good lock. 1 Silk rope.


Social Check DCs


Randal Clinton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears blue cloth garments or leather armor. His moppish golden hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Randal studied abroad. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted martial powers by his dying brother.

Motivation: He is terrified, and will act out of fear.

Ideals: Gifted. Flaws: Terse, Fearful. Bonds: Religious. Occupation: Architect

Voice: Hollow voice

Attributes [hide]

Randal Clinton, Male Human Commoner 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)12 (+1) 10 (+0)17 (+3)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 pp. Silver pearl (100 gp).


Social Check DCs


Beloril Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing the road beaten gear of a warrior. He has black hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Bowyer for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Bonds: Attractive, Job, Nature, Rich. Occupation: Bowyer

Voice: Timid voice

Attributes [hide]

Beloril Strongheart, Male Dwarf Wizard 8
Medium (4'3") Dwarf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 44 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)15 (+2) 16 (+3)6 (-2)
Skills Performance +1
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Draconic
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 11000 sp.


Social Check DCs


Uthemar Feeny, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of magic around his neck, and a greatsword on his belt. His black hair is singed and shortened. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born on a small isolated farm. Uthemar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Military, Nature. Occupation: Merchant

Voice: Dutch accent

Attributes [hide]

Uthemar Feeny, Male Half-Elf Cleric 5
Medium (4'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 12 (+1)8 (-1)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Abyssal, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 2000 sp.


Social Check DCs

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