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NPC Generator

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Advanced [show]


Wiggan Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of bows on his belt, each one with a jet on the hilt. His hair is golden and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Roofer first and foremost. He believes firmly that knowledge should be universal. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: When he was but 6 years old his parents immigrated from the south. Through the years after Wiggan was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Wiggan's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Wiggan Greenbottle, Male Halfling Warrior 5
Small (3'3") Halfling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4

Possessions: 6000 sp. Chrysoprase (20 gp). Violet garnet (900 gp).


Social Check DCs


Bertram Kitchur, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown cloak and cross-gartered green stockings. He has a very tight haircut. He has several tiny emerald earrings on each ear.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with his god.

History: He was born into a rich family. A freak accident while working with his Fortune-teller mother left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions.

Flaws: Shy, Disease. Bonds: Immigrant, Rich, Religious. Occupation: Barkeep

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Kitchur, Male Human Adept 10
Medium (5'7") Human, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 73 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)12 (+1) 16 (+3)17 (+3)
Skills Acrobatics +5, Deception +7
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 900 gp. Azurite (15 gp). Star ruby (700 gp). Banded agate (15 gp). Golden yellow topaz (300 gp). Fire opal (700 gp). Golden yellow topaz (300 gp). Tiger eye turquoise (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in collared shirts and wears a proper scarf over his head. His moppish chestnut hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are blue.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a brothel owner, Morkral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He's also a talented Ruler, but doesn't like to broadcast it.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Entrepeneur. Bonds: Attractive, Mentor, Job, Rich. Occupation: Bowyer

Voice: Sensual and smooth

Attributes [hide]

Morkral Steelfist, Male Dwarf Bard 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)11 (+0) 8 (-1)12 (+1)
Skills Animal Handling +1, Athletics +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: Just what you see.


Social Check DCs


Great Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. He has moderate length yellow fur. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Fletcher. He is obsessed with finding treasure.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: Many brigands want him driven away; and wants to open a new tavern

Flaws: PTSD. Bonds: Job, Adventurer, Military, Enemies. Occupation: Fletcher

Voice: American accent

Attributes [hide]

Great Of Ale, Male Tabaxi Barbarian 9
Medium (6'9") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 67 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 16 (+3)12 (+1)
Skills Medicine +6, Performance +4
Senses Passive Perception 13
Languages Common, Abyssal, Celestial
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 900 gp. Golden pearl (40 gp). Red spinel (40 gp). Malachite (16 gp). Alexandrite (500 gp). Hematite (16 gp). Hematite (16 gp). Zircon (20 gp). Banded agate (16 gp).


Social Check DCs

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