Nutae Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many blue ritualistic tattoos. He prefers to wear white clothing when he does not wear armor. He has moderate length chestnut hair. His face is scarred and worn.
Personality: He speaks before he thinks and is too direct. His job bores him to no end. He has decided to make it more interesting.
History: The child of a Fisher, who enjoyed hunting, Nutae was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg
Flaws: Ugly, Impulsive. Bonds: Adventurer, Criminal record, Nature, Job. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Golden pearl (130 gp). 1 Masterwork Uncommon Weapon.
Nordak Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears bulky tan painted plate armor. His silver hair is styled in orderly dreadlocks. He wears large thick round spectacles.
Personality: He is overprotective of those who hire his services. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Money/treasure; and marry his sister to traveling adventurers
Bonds: Guardian, Criminal record, Slave, Family, Rich. Occupation: Miner
Voice: Nasally tone
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: Just what you see.
Dalgal Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his red hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Dalgal was raised in a hard working conservative environment. His first spouse was a Navigator, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and he feels kind of lost in life
Flaws: Depressed. Bonds: Rich, Immigrant, Has a crush, Job, Family. Occupation: Healer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 18 (+4) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1100 sp. Large well-done wool tapestry (400 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp).
Sun Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze. He is bristling with hidden weapons, mostly shields and lances. His gray fur is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He never swears and excessively uses polite adverbs when speaking. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sun was born with his father's beautiful face. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.
Motivation: He is greedy; and a rival would like him out of the picture
Ideals: Optimist, Philantrophist. Bonds: Rich, Criminal record, Attractive. Occupation: Bellfounder
Voice: Posh accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 170 gp.
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