Anselm Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a small bristly mustache and wavy golden hair. His eyes are green and he is always smoking a pipe.
Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the west. He worked as a nervous Ploughman and found it very stressful. He was always very intelligent and has formed a secret society of specialists.
Motivation: Retire the richest man in the west; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Impulsive, Secretive. Bonds: Immigrant, Job. Occupation: Ploughman
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Ar-Pratu Bradshaw, Male Half-Orc [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and he has money and likes to spend it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Religious, Guardian, Rich. Occupation: Navigator
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 53 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 1100 gp. An abacus with copper, silver and gold markers (130 gp). Gold dragon comb with red garnet eye (1000 gp).
Dayereth Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 4'10". He wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time, and his gloved hand is found clutching a halberd. His white hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is skeptical of what others tell him and is slow to trust.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He used his abilities to trick people and travel the world for free.
Motivation: His relatives are trying to arrange a marriage; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Criminal record, Family. Occupation: Detective
Voice: French accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 9)
Armor Class 10
Hit Points 41 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 120 pp. Rhodochrosite (14 gp). Deep blue spinel (900 gp). Golden pearl (110 gp). Star ruby (1600 gp). Alexandrite (900 gp). Jasper (70 gp). 1 Minor magic item.
Two Llamas Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep green leather and dull yellow iron scale mail, and he perpetually has his longbow ready. He wears a wide-brimmed hat to hide his balding. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Two Llamas's homeland. Two Llamas decided to take the middle way and become a bodyguard. By chance he met his brother recently and the two have been together since.
Motivation: Doesn't want to be a Glassblower and was forced into it by his family.
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Immigrant, Family. Occupation: Glassblower
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 18)
Armor Class 13
Hit Points 82 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +10 / 5d6+4, Ranged +9 / 5d6+3, Grapple +4
Possessions: 1300 pp. Tiger eye turquoise (16 gp). Azurite (16 gp). Carnelian (30 gp). Peridot (30 gp). Rich purple corundum (1100 gp). Chrysoberyl (70 gp). Amber (70 gp). Brown-green garnet (70 gp). Blue quartz (16 gp). Blue star sapphire (1100 gp). Freshwater pearl (16 gp). Coral (70 gp). Violet garnet (1100 gp). Sard (30 gp). Golden yellow topaz (1100 gp). Freshwater pearl (16 gp). Blue quartz (16 gp). Brown-green garnet (70 gp). Alexandrite (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
