Everard Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. His long auburn hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the east, certain he would find work there.
Motivation: Money/treasure; and he is greedy
Ideals: Fighting. Flaws: Sensitive. Bonds: Immigrant, Rich, Military. Occupation: Locksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1000 cp. 1 Masterwork Common Melee.
Kildrak Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple tan robe with green stripes complete with hood. He has a slight overbite and is overall scrawny. His chestnut hair is styled in orderly dreadlocks. He has a dull look in his hazel eyes.
Personality: He will rave to anyone who will listen. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Kildrak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Dwarven compassion; and he wants revenge against dire rats
Ideals: Philantrophist. Flaws: Insane, Racist. Bonds: Criminal record, Enemies. Occupation: Sailor
Voice: Thin and wheezing
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 360 gp. Blue quartz (4 gp). Coral (120 gp). 1 Half-Plate.
Thamuz Judgment, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a violet and blue handkerchief worn on his left side. He carries with him a set of falchions, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His dark red hair is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Tiefling culture. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Thamuz was born the youngest of three triplets. Through the years after Thamuz was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Thamuz's father didn't care for him much, and the feeling was mutual. Recently he has begun working with bootleggers and crooks.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father
Ideals: Fighting. Flaws: Ugly, Racist, Antagonistic. Bonds: Criminal record, Family. Occupation: Servant
Voice: Raspy
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 15)
Armor Class 10
Hit Points 104 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 17 (+3) | 16 (+3) | 18 (+4) | 20 (+5) |
Senses Passive Perception 14
Languages Common, Infernal, Aquan, Druidic
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 4 | 4 | 3 | 3 | 3 | 2 | 0 |
Possessions: 6000 gp. Citrine (40 gp). Peridot (40 gp). Star ruby (1200 gp). Chrysoberyl (140 gp). Alexandrite (400 gp). Freshwater pearl (10 gp).
Anselm Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dark leathers with embroidery. He has done his best to style his chestnut hair to look like a famous performer. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in a small village he learned the ways of the warrior from his father. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. After a long history of fighting, Anselm and his spouse have recently divorced.
Motivation: Regain custody of his daughter.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Shy. Bonds: Family. Occupation: Herbalist
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 17 (+3) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp.
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