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NPC Generator

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John Merton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his golden hair up. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is mildly Human supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Adventurer, Criminal record. Occupation: Armorer

Voice: High pitched, excited

Attributes [hide]

John Merton, Male Human Warrior 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)12 (+1) 13 (+1)14 (+2)
Skills Athletics +1, Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +3

Possessions: 160 gp.


Social Check DCs


Bulzo Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a violet vest and prefers white and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his silver hair well, parting it to the right. His eyes, though not visible through his cowl, are brown.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Bulzo and his spouse have recently divorced.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Extrovert, Logical. Flaws: Ugly, Antagonistic. Occupation: Sailor

Voice: Cold and demanding tone

Attributes [hide]

Bulzo Sunmeadow, Male Halfling Expert 15
Small (2'10") Halfling, True Neutral (CR 15)
Armor Class 13
Hit Points 85 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2

Possessions: 7000 gp. Jeweled electrum ring (5000 gp). A necklace of small pink pearls (3000 gp). Golden circlet with four aquamarines (3000 gp). Large well-done wool tapestry (300 gp). Gold music box (4000 gp). 1 Medium magic item.


Social Check DCs


Fargrim Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He carries with him a set of lances on his belt, each one with a ruby on the hilt. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He dislikes all the random violence that takes place in the west. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.

History: Born in a small village he learned the ways of the warrior from his father. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and he is greedy

Ideals: Fighting, Pacifist, Persistence. Flaws: Fearful. Bonds: Rich. Occupation: Mortician

Voice: pre-pubescent

Attributes [hide]

Fargrim Loderr, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)11 (+0) 18 (+4)11 (+0)
Skills History +2, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 100 gp.


Social Check DCs


Gerbo Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. He wears a Stetson hat to cover his moderate length chestnut hair. He has blue eyes and a white hat with a brown feather.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a white middle class family as the only child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he seems to be bored by most things

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Nature. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Gerbo Cobblelob, Male Gnome Cleric 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)15 (+2) 12 (+1)18 (+4)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: Just what you see.


Social Check DCs

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