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NPC Generator

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Advanced [show]


Adelard Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Adelard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Adelard studied abroad. His arcane abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Adelard Amakiir, Male Half-Elf Adept 3
Medium (5'8") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)11 (+0) 18 (+4)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 2600 sp. Banded agate (13 gp). Silver pearl (140 gp). Rhodochrosite (13 gp). 3 Alchemist’s fire. 2 Acid flasks.


Social Check DCs


Hupe Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a necromancer, Hupe was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.

Motivation: To get a good night's sleep; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Insomniac, Shy. Bonds: Mentor. Occupation: Ruler

Voice: Rolls R's

Attributes [hide]

Hupe Warmwater, Male Halfling Fighter 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 16
Hit Points 35 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 9 (-1)11 (+0) 13 (+1)12 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrin Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. His broad hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not trust anyone and sleeps with one eye open.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. Recently the stress of being a Barkeep has made it difficult for him to sleep.

Motivation: To be a Bather again; and further expansion of business

Flaws: Ugly, Insomniac, Disease. Bonds: Job, Rich. Occupation: Barkeep

Voice: Sore throat, cough

Attributes [hide]

Patrin Caavylteradyn, Male Dragonborn Rogue 6
Medium (6'2") Dragonborn, Neutral Good (CR 6)
Armor Class 10
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)10 (+0) 13 (+1)14 (+2)
Skills History +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 40 pp. Azurite (16 gp). Eye agate (16 gp). Peridot (70 gp). Rich purple corundum (900 gp).


Social Check DCs


Aldous Wedgwood, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a red coat over a pastel low-cut shirt, and a broad hat upon his head. He is an epitome of beauty. His hair is silver and curly. His hazel eyes peer out from beneath his broad red hat.

Personality: A deeply religious man he believes everything happens for a reason. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Aldous and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic, Disease. Bonds: Attractive, Religious, Rich. Occupation: Engraver

Voice: Sleepy voice

Attributes [hide]

Aldous Wedgwood, Male Human Barbarian 6
Medium (6'1") Human, Lawful Evil (CR 6)
Armor Class 11
Hit Points 39 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 15 (+2)14 (+2)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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