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NPC Generator

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Advanced [show]


Torinn Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His rusty crest has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. Around other people he will do his best to conceal his emotions and appear jolly.

History: Torinn was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Flaws: Addict, Shy. Bonds: Rich, Attractive, Family. Occupation: Cartwright

Voice: Scandinavian accent

Attributes [hide]

Torinn Fharngnarthnost, Male Dragonborn Cleric 2
Medium (6'6") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)10 (+0) 18 (+4)11 (+0)
Skills Animal Handling +6, Athletics +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Leucis Verity, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a hunchback. His brown hair is lengthy. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Leucis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Leucis. He's since become an addict/alcoholic.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Flaws: Ugly, Disease, Secretive, Addict. Bonds: Rich, Criminal record. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

Leucis Verity, Male Tiefling Rogue 4
Medium (5'6") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)12 (+1) 13 (+1)14 (+2)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 50 pp.


Social Check DCs


Stannor Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He likes to wear ponchos typically of a light tan in addition to tight pants, and his gloved hand is found clutching a bow. He wears a small hat to cover his moderate length golden hair. He is very pretty but has cold, dead eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Dyer, who enjoyed hunting, Stannor was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Stannor grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Stannor. He has recently gotten a pet goose that steals things from people.

Motivation: Many gnolls want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Nature, Criminal record, Enemies. Occupation: Laborer

Voice: Old Prospector

Attributes [hide]

Stannor Goldfound, Male Halfling Aristocrat 3
Small (3'2") Halfling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Malachite (6 gp). Hematite (6 gp).


Social Check DCs


Shivering Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black fur has been sun bleached extensively. He is baby faced.

Personality: He is almost excessively polite to everyone, even when angry. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Baker, who enjoyed hunting, Shivering was taken on many hunting expeditions. Shivering liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is greedy; and a deep hatred of illithids

Flaws: Shy, Secretive. Bonds: Rich, Nature, Enemies. Occupation: Farmer

Voice: Nasally tone

Attributes [hide]

Shivering Peak, Male Tabaxi Warrior 3
Medium (5'4") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 13
Languages Common, Auran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Blue quartz (6 gp).


Social Check DCs

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