Godfrey Elsing, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a green shirt with thin tan vertical stripes and red pants. He sports a flattop hair cut. His brown eyes peer out from beneath his deerstalker green hat.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born several months after his father was called into army service. He has had some formal dancing training, and achieved minor success. Since then, he has sought to make the best of life.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Optimist, Artistic. Bonds: Has a crush, Adventurer, Military. Occupation: Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 15)
Armor Class 11
Hit Points 57 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 |
Possessions: 2000 gp. Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Jeweled electrum ring (6000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold dragon comb with red garnet eye (300 gp). Brass mug with jade inlays (600 gp). Old masterpiece painting (1200 gp). Jeweled gold crown (6000 gp). Jeweled electrum ring (6000 gp). 1 Medium magic item.
Zook Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his kukri, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His hair is silver and curly. He has gleaming, smiling brown eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Zook was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to have a good time and be beloved; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Optimist, Athletic. Bonds: Adventurer, Poor. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. 1 Chain shirt.
Oskar Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears suspenders and white workpants. His shirt is tan, and he wears a heavy white leather apron most of the time. His auburn hair is heavily combed to the left. He has a dull look in his violet eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He misses his home and complains about the freezing weather, even in summer.
History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Oskar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: To find somewhere to settle down; and he is content
Ideals: Persistence. Flaws: Mundane. Bonds: Immigrant, Nature, Enemies. Occupation: Armorer
Voice: Soothing and warm
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 115 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 19 (+4) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 3000 gp. Large well-done wool tapestry (600 gp). Old masterpiece painting (1900 gp). Jeweled gold crown (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oblar Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a small bristly mustache and wavy golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Oblar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Oblar's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Mortician and was forced into it by his family; and he is greedy
Flaws: Impulsive, Antagonistic. Bonds: Rich, Family, Immigrant. Occupation: Mortician
Voice: Raspy
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 15 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Giant
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 700 gp. Sard (40 gp). Black opal (1000 gp). Zircon (40 gp). Eye agate (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!
