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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Oriax Knack, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a tight red one piece outfit complete with pants, hood, and a cape. His hair is blue and curly. This white eyed easterner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Oriax was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Oriax and his spouse have recently divorced.

Motivation: Many brigands want him driven away; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Rich, Enemies. Occupation: Detective

Voice: Speaks with squeezed throat

Attributes [hide]

Oriax Knack, Male Tiefling Expert 6
Medium (6'1") Tiefling, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)12 (+1) 11 (+0)16 (+3)
Skills Arcana +4, Medicine +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 4000 sp. Golden yellow topaz (500 gp).


Social Check DCs


Percival Norton, Male Human [Permalink]

Personal [hide]

Description: This man typically wears blue cloth garments or leather armor, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. His eyes are likewise gray.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born into a rich family. His childhood dream was to be a Knight, but he was a colossal failure. He has worked as a Laborer like his mother before him.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Joker. Bonds: Rich, Job, Criminal record. Occupation: Laborer

Voice: Thin and wheezing

Attributes [hide]

Percival Norton, Male Human Bard 7
Medium (6'1") Human, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)11 (+0) 13 (+1)9 (-1)
Skills Investigation +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1000 gp. Rock crystal (20 gp).


Social Check DCs


Fargas Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. He wears his white hair down. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a brothel owner, Fargas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he would like to get married and retire

Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Immigrant, Mentor. Occupation: Beggar

Voice: Mousy voice

Attributes [hide]

Fargas Wildheart, Male Halfling Aristocrat 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1300 sp. 1 Masterwork studded leather.


Social Check DCs


Emerald Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and blue robe with the hood down. His long yellow fur is drawn into a two foot long braid. His eyes are a pleasant hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also is a firm believer in the manly ideal.

History: Emerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Adventurer, Job. Occupation: Carpenter

Voice: Sighs a lot, exhausted

Attributes [hide]

Emerald Of World, Male Tabaxi Barbarian 2
Medium (5'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Auran, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 gp. 1 Crowbar.


Social Check DCs

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