Fulbar Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a fancy pastel suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Halfling conditions. Being a Seamstress kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Money/treasure.
Flaws: Secretive, Racist. Bonds: Attractive, Criminal record, Rich. Occupation: Seamstress
Voice: Voice breaks
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 76 (16d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 20 (+5) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Halfling, Infernal, Sylvan
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: 300 pp. Black pearl (1400 gp). Zircon (60 gp). Rich purple corundum (400 gp). Rose (60 gp). Zircon (60 gp). Deep blue spinel (1400 gp). Golden yellow topaz (1400 gp). Pink pearl (50 gp). Aquamarine (1400 gp). Freshwater pearl (5 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Fonkin Leffery, Male Gnome [Permalink]
Personal [hide]
Description: 3'2" and muscular, this western man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop hair cut. His eyes are amber.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born into a rich family. Through the years after Fonkin was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Fonkin's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Marshal
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 5)
Armor Class 12
Hit Points 47 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp. Deep blue spinel (1300 gp). Azurite (9 gp). Freshwater pearl (9 gp). Iolite (50 gp). 1 Minor magic item.
Rathkran Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears loose pants and a collared shirt complete with sweater beneath his coat. Beneath his clothing is a huge mess of scar tissue. His rusty crest is lengthy. This red eyed southerner is not easily forgotten.
Personality: Abrasive and pushy, he has a hard time making friends. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.
History: He was born in the south. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rathkran took refuge in the large cave and found the beat up nunchaku and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's attracted to the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Persistence. Flaws: Antagonistic. Bonds: Slave, Immigrant, Nature. Occupation: Mayor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 7)
Armor Class 13
Hit Points 52 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Prâk Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears blue leather gloves, a blue jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has wavy black hair. His eyes are likewise blue.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with finding treasure.
History: Prâk hails from a village terrorized by goblins. Through the years after Prâk was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Prâk's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and to settle down with his crush
Flaws: Antagonistic. Bonds: Job, Adventurer, Enemies, Has a crush. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 13 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!

