Flogg Milton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, tan cloak. His silver hair is singed and shortened. His fierce amber eyes like to dwell on things.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a mechanic, and taught him how to fix just about anything. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: An old rival family wants him found; and marry his brother to traveling adventurers
Ideals: Impeccable, Gifted, Persistence. Flaws: Ugly, Disease. Bonds: Family. Occupation: Marshal
Voice: Booming voice
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Druidic, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Naill Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears baggy black pantaloons and a grey scarf. He is tall, broad shouldered and powerfully built. His small hat is riddled with cuts and holes. His thin eyebrows rest above his beady violet eyes.
Personality: He snorts whenever he laughs or is feeling confident. He has a minor phobia of water and hates getting wet.
History: Gifted from a young age, Naill studied abroad. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Elven compassion; and a strong sense of loyalty to elven people
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Fearful, Racist. Occupation: Mayor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 45 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 20000 cp. 1 Minor magic item.
Dabbledob Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male wears a custom-built plate barding that's adorned with white lining and desert motifs. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His brown eyes are passionate and lively.
Personality: He is a Farmer first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the east, but his parents moved at a very young age to the south. Dabbledob abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. By chance he met his sister recently and the two have been together since.
Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job
Ideals: Optimist. Bonds: Job, Family, Immigrant, Adventurer. Occupation: Farmer
Voice: American accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 110 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
Possessions: 1000 gp. Malachite (12 gp). Hematite (12 gp). Hematite (12 gp). Sardonyx (30 gp). Amethyst (60 gp). White opal (1400 gp). Golden pearl (60 gp). Brown-green garnet (60 gp). Alexandrite (900 gp). Jade (60 gp). Star ruby (1400 gp). 1 Medium magic item.
Flame In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his sword. His fur, while still mostly brown, has prominent grey streaks. He wears large thick round spectacles.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He misses his home and complains about the freezing weather, even in summer.
History: Born in a small village he learned the ways of the warrior from his father. While studying, he fell in love. They married and had a son. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable.
Ideals: Fighting. Bonds: Criminal record, Immigrant, In love. Occupation: Fortune-teller
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 68 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
