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NPC Generator

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Cimer Mute, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He wears his purple hair down. His half smiles and black eyes are beguiling and draw you in.

Personality: He will rave to anyone who will listen. Around other people he will do his best to conceal his emotions and appear jolly.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cimer fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and a deep hatred of illithids

Ideals: Fighting. Flaws: Insane, Shy. Bonds: Attractive, Religious, Enemies. Occupation: Cook

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cimer Mute, Male Tiefling Aristocrat 7
Medium (5'1") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)17 (+3) 13 (+1)18 (+4)
Skills Acrobatics +5, Deception +7
Senses Passive Perception 11
Languages Common, Gnoll, Ignan, Draconic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +7

Possessions: Bloodstone (70 gp). Hematite (8 gp). 1 Minor magic item.


Social Check DCs


Chay Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is long and black with streaks of blonde, and is pulled back with small red clips. His beard is blonde, braided, and well cared for. He has gleaming, smiling gray eyes.

Personality: He has always had a great fascination with Halfling culture. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: When he was but 3 years old his parents immigrated from the west. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Halfling compassion; and he is wracked by social anxiety

Flaws: Racist, Fearful. Bonds: Adventurer, Immigrant, Rich. Occupation: Painter

Voice: Sleepy voice

Attributes [hide]

Chay Wiseacre, Male Halfling Paladin 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 54 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 8000 sp. Moss agate (14 gp). Coral (160 gp). Aquamarine (700 gp). Tourmaline (160 gp).


Social Check DCs


Anselm Winthrop, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a skull on it. He keeps his long black hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the recently deceased. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born at the edge of vast island. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Logical. Flaws: Hedonist. Bonds: Attractive, Nature. Occupation: Herbalist

Voice: Russian accent

Attributes [hide]

Anselm Winthrop, Male Human Paladin 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 30 pp. 2 Alchemist’s fire.


Social Check DCs


Immeral Berevan, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is lengthy and is close to two feet long. He has several tiny amber earrings on each ear.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He comes from a rich eastern family. Cursed with vampirism at a very young age, Immeral has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Rich, Family. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Immeral Berevan, Male Elf Cleric 2
Medium (5'3") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)15 (+2) 9 (-1)12 (+1)
Skills Nature +4, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Aquan, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs

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