Tricking Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is typically in his Layabout uniform. His small hat is riddled with cuts and holes. This copper eyed westerner is not easily forgotten.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Tricking is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to loving parents in a slum to the west. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He ran away from his former home and has been making his living as a Layabout for the past few years.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Family. Occupation: Layabout
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 53 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. White opal (1000 gp). Rock crystal (30 gp). Jade (90 gp). 1 Minor magic item. 1 Minor magic item.
Oblar Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.
Personality: A skeptical and narcissistic man, Oblar's first love is himself. His second love is also himself. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a Fortune-teller, his father struggled to pay the bills. Over the years he perfected his riding and shooting skills. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oblar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Shepherd
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 48 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 700 gp.
Raymond Acton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His red hair and beard is wavy and long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is frequently practicing swordplay.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Masseuse, but he got bored and became a Map Maker. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and sabotage a competitor
Ideals: Athletic. Flaws: Addict. Bonds: Job, Military, Poor. Occupation: Map Maker
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 9)
Armor Class 13
Hit Points 60 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Goblin, Sylvan, Infernal
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 1 |
Possessions: 500 gp. Rhodochrosite (6 gp). Zircon (30 gp). Aquamarine (1100 gp). Amethyst (150 gp).
Fibblestib Beren, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'6" and wears a tight fitting tan shirt and pants. His brown hair is singed and shortened. His eyes are a pleasant hazel.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. The war was a terrible time for him, and Fibblestib does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Fibblestib began to lead the lost caravan. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and many orcs want him driven away
Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Enemies, Military. Occupation: Painter
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Alexandrite (200 gp).
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