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NPC Generator

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Advanced [show]


Smoking Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop fur cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 93. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with finding treasure.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Smoking's homeland. Smoking decided to take the middle way and become a bodyguard. He left for the east, certain he would find work there.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Insane. Bonds: Rich, Adventurer, Immigrant, Job. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

Smoking Shoe, Male Tabaxi Rogue 2
Medium (5'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)10 (+0) 11 (+0)14 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Bulzo Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. His red hair is greasy and uncared for. His green eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the north. As long as the job gets done he does not care how it got done.

History: He was born in the north, but his parents moved at a very young age to the west. His family was turned out during the war. He and his family wandered north to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is greedy

Ideals: Pacifist, Professionalism. Flaws: Ugly, PTSD. Bonds: Rich, Immigrant. Occupation: Shoemaker

Voice: Nasally tone

Attributes [hide]

Bulzo Warmwater, Male Halfling Druid 3
Small (3'3") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)16 (+3) 15 (+2)18 (+4)
Skills Deception +6, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Dwarven, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


Oloric Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in earthy colors with a blue and yellow handkerchief worn on his right side. He is an epitome of beauty. His long silver hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. Flattery will make him almost putty in your hands.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Professionalism. Flaws: Insane, Selfish. Bonds: Attractive, Adventurer, Mentor. Occupation: Barber

Voice: Tuts and clicks tongue

Attributes [hide]

Oloric Thrahak, Male Dwarf Rogue 12
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 80 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)14 (+2) 13 (+1)12 (+1)
Skills Stealth +7, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Gnome
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 2000 gp. Carved bone or ivory statuette (60 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Old masterpiece painting (1800 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (200 gp). Fire opal pendant on a fine gold chain (1800 gp).


Social Check DCs


Arannis Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many tan ritualistic tattoos. He wears a lot of dark rich colors, with gold accents. His hair is white and very short. He has gleaming, smiling violet eyes.

Personality: Arannis wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... Arannis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Sage

Voice: Pirate accent

Attributes [hide]

Arannis Ethanasath, Male Elf Paladin 12
Medium (4'10") Elf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 85 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)18 (+4) 15 (+2)14 (+2)
Skills Intimidation +6, Medicine +6
Senses Passive Perception 12
Languages Common, Elven, Draconic, Dwarven, Gnoll, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 2000 gp. Brass mug with jade inlays (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp).


Social Check DCs

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