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NPC Generator

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Advanced [show]


Osco Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears black painted combat armor at almost all times. He has a blonde handlebar mustache and slicked back blonde hair. He wears large thick round spectacles.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with a lost civilization.

History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Cynical, Ugly. Bonds: Adventurer. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Osco Underfoot, Male Halfling Warrior 8
Small (2'11") Halfling, True Neutral (CR 8)
Armor Class 13
Hit Points 67 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 12 (+1)12 (+1)
Skills Animal Handling +4, History +6
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Aquan, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bhevek Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His auburn hair is braided into rings. He is very pretty but has cold, dead eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.

History: A powerful brothel owner made him what he is. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Impeccable, Logical, Fighting. Bonds: Attractive, Mentor. Occupation: Mayor

Voice: Speaks with squeezed throat

Attributes [hide]

Bhevek Silvereyes, Male Halfling Sorcerer 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Nature +4, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 7000 sp. Silver comb with moonstones (500 gp).


Social Check DCs


Gruk Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many green ritualistic tattoos. He wears a well pressed and immaculate suit (or dress). His brown hair is heavily combed to the right. His hazel eyes peer out from beneath his small pastel hat.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gruk took refuge in the old dungeon and found the beat up longsword and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Shy. Bonds: Adventurer, Religious, Nature. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Gruk Marleigh, Male Half-Orc Wizard 13
Medium (5'9") Half-Orc, True Neutral (CR 13)
Armor Class 12
Hit Points 71 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)13 (+1) 12 (+1)15 (+2)
Skills Medicine +5, Stealth +6
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 1000 gp. Rock crystal (40 gp). Alexandrite (400 gp). Rich purple corundum (1000 gp). Rock crystal (40 gp). Citrine (40 gp). Red spinel (100 gp). Rose (40 gp). 1 Medium magic item.


Social Check DCs


Drifting Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a tan collared shirt and pastel pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. His white fur is still thick. His thin eyebrows rest above his beady amber eyes.

Personality: Confrontational and typically high on some drug or another. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Drifting grew up listening to his father's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: To reunite with his absent father; and a need for knowledge about a nearby landmark

Flaws: Ugly, Addict, Shy. Bonds: Adventurer, Family. Occupation: Shipwright

Voice: Smooth and feminine

Attributes [hide]

Drifting Of Ivory, Male Tabaxi Druid 4
Medium (5'4") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)10 (+0) 14 (+2)15 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: Just what you see.


Social Check DCs

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