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NPC Generator

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Advanced [show]


Shadow Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears rags and sports a simple walking cane, and a wedding ring on his left hand. He has wavy red fur. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. He receives visions of the future at random moments

History: Born in the east to a Cook, Shadow learned a great deal about his mother's area of expertise. He worked as a nervous Cook and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and sabotage a competitor

Ideals: Disciplined, Gifted. Flaws: Addict. Bonds: Poor, In love, Job. Occupation: Cook

Voice: Spanish accent

Attributes [hide]

Shadow Timber, Male Tabaxi Monk 5
Medium (5'3") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Intimidation +4, Nature +5
Senses Passive Perception 11
Languages Common, Ignan, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Nimble Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His yellow fur is long and unkept. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Nimble grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been a successful dealer in antiques buying low and selling high.

Motivation: To reunite with his old friends.

Ideals: Entrepeneur, Joker, Logical. Flaws: Ugly. Bonds: Adventurer. Occupation: Tailor

Voice: Speaks with a cold

Attributes [hide]

Nimble Shoe, Male Tabaxi Aristocrat 10
Medium (5'6") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 52 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)12 (+1) 13 (+1)15 (+2)
Skills Religion +5, Survival +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1900 gp. Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His chestnut hair is cut jaggedly and amateurishly. His half smiles and violet eyes are beguiling and draw you in.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Gifted from a young age, Aramil studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and doesn't want to be a locksmith and was forced into it by his family

Ideals: Gifted. Bonds: Attractive, Job, Criminal record, Family. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Aramil Mellerelel, Male Elf Bard 4
Medium (5'3") Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 17 (+3)14 (+2)
Skills Deception +4, History +3
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Rolen Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is singed and shortened. His hazel unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: To be a Doctor again; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Slave, Job, Rich. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Rolen Arnuanna, Male Half-Elf Ranger 13
Medium (5'9") Half-Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 46 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)15 (+2) 9 (-1)14 (+2)
Skills Animal Handling +3, Nature +6
Senses Passive Perception 9
Languages Common, Elven, Halfling, Druidic
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Freshwater pearl (12 gp). Deep blue spinel (1200 gp). Blue star sapphire (500 gp). Tourmaline (80 gp). Red garnet (80 gp).


Social Check DCs

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