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NPC Generator

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Advanced [show]


Tim Shirley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears very tight pants and wife beaters, though occasionally he sports a tan coat. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy auburn hair. He has gleaming, smiling green eyes.

Personality: He loves telling others what to do and how they should feel about things. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Tim was left his father's suit of armor and trained in its use and care. He has set out to sabotage the competition.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Opinionated. Flaws: Forgetful. Bonds: Military, Job, Has a crush. Occupation: Beggar

Voice: Eastern European accent

Attributes [hide]

Tim Shirley, Male Human Fighter 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Peter Tenley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears a worn and beaten armor. His golden hair is cut jaggedly and amateurishly. His skin is flawless and his violet eyes scan people very quickly.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He plays an instrument quite well.

History: Peter was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic, Gifted. Bonds: Attractive, Adventurer, Poor. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Peter Tenley, Male Human Barbarian 11
Medium (5'5") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 98 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)17 (+3) 16 (+3)13 (+1)
Skills Deception +5, Nature +7
Senses Passive Perception 13
Languages Common, Giant, Aquan, Orc
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 260 pp. Star rose quartz (30 gp). Obsidian (4 gp). Malachite (4 gp). Bloodstone (30 gp). Azurite (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Pickering, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, blue shirt, and grey tie. His white hair is slicked back into a classic pompadour. He has several tiny ruby earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Arnold was born in the north. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Persistence. Flaws: Disease, Forgetful. Bonds: Rich, Slave. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Arnold Pickering, Male Human Warrior 10
Medium (5'4") Human, Chaotic Good (CR 10)
Armor Class 11
Hit Points 44 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Gimble Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze, and sports empty pouches on his belt. He wears his black hair up in a very large beehive style do. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich. Occupation: Mayor

Voice: Jittery and nervous

Attributes [hide]

Gimble Nopenstallen, Male Gnome Commoner 6
Small (3'3") Gnome, Lawful Good (CR 6)
Armor Class 14
Hit Points 44 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 19 (+4)13 (+1) 16 (+3)10 (+0)
Skills History +4, Insight +6
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: Blue quartz (16 gp).


Social Check DCs

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