Valafar Pursuit, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. His gold eyes are slightly larger than normal.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the south; and he wants nothing more than to rejoin the army
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Poor, Military. Occupation: Healer
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 7)
Armor Class 12
Hit Points 42 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Gnoll, Giant
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 6000 sp. 1 Minor magic item.
Burto Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male wears very tight pants and wife beaters, though occasionally he sports a green coat. He is tall, broad shouldered and powerfully built. He has brown hair. He tend to wears goggles to shield his eyes.
Personality: Burto is depressed about a lot of things. He tends to be a nihilist. A true patriot, Burto would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Burto was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He is compelled to act according to his religious beliefs; and several ex partners dislike his way of doing things and want revenge
Flaws: Depressed. Bonds: Military, Rich, Enemies, Religious. Occupation: Crown-heir
Voice: Slurs words
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 16)
Armor Class 15
Hit Points 143 (16d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Draconic
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
Possessions: 900 pp. Black pearl (1400 gp). Alexandrite (1400 gp). Jet (90 gp). Blue quartz (13 gp). Tourmaline (90 gp). Onyx (80 gp). Malachite (13 gp). Freshwater pearl (13 gp). Moss agate (13 gp). Blue quartz (13 gp). Black pearl (1400 gp). Zircon (80 gp). Deep blue spinel (1400 gp). Jade (90 gp). Amethyst (90 gp). Brown-green garnet (90 gp). Eye agate (13 gp). Smoky quartz (80 gp). Jasper (80 gp).
John Kimberley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His skin is fair and his fingers are delicate and long. His blonde hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a criminal king-pin and mafia family In his 14th year, his parents were killed by a dire rats raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is compelled to act according to his religious beliefs; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Insane. Bonds: Attractive, Criminal record, Adventurer, Enemies, Religious. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 50 gp. Alexandrite (300 gp). 1 Masterwork Common Melee.
Sun In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. His brown fur is heavily combed to the left. He has a dull look in his hazel eyes.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He does not trust anyone and sleeps with one eye open.
History: A powerful slaver made him what he is. His family was turned out during the war. He and his family wandered west to less war torn lands. In the meantime he has taken over work as a Sailor and occasionally as a mercenary.
Motivation: Tabaxi compassion.
Ideals: Athletic. Flaws: Racist, Insomniac, PTSD. Bonds: Mentor. Occupation: Sailor
Voice: Italian accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 75 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 8000 sp. Lapis lazuli (9 gp). Amber (130 gp). Smoky quartz (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!


