Alston Offund, Male Gnome [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his black hair in a pixie cut. He wears large thick round spectacles.
Personality: He can speak with the recently deceased. Flattery will make him almost putty in your hands.
History: He was born at the edge of vast island. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants his loneliness to end; and expand his business
Ideals: Gifted. Flaws: Selfish. Bonds: Nature, Job, Has a crush. Occupation: Barber
Voice: Posh accent
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 7)
Armor Class 13
Hit Points 53 (7d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Giant
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +4
Possessions: 1000 gp.
Merihim Mute, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. He carries a battered longsword and tarnished scimitar as well. His brown hair is knotted and matted. His gold eyes dart from person to person.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is afraid of women and trembles around them
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Merihim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and to end his boredom
Ideals: Fighting, Gifted. Flaws: Mundane, Shy, Fearful. Bonds: Nature. Occupation: Engraver
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 400 gp. Sardonyx (50 gp). Hematite (14 gp). Aquamarine (1500 gp). Zircon (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Great In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has no fur. His amber eyes are slightly larger than normal.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He now mingles about in high society.
Motivation: An old rival family wants him found; and regain custody of his son
Ideals: Disciplined. Flaws: Ugly, Racist. Bonds: Job, Rich, Family. Occupation: Scribe
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 43 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 19 (+4) | 16 (+3) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Gnome
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 600 gp.
Nalral Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his longsword. His auburn hair is smooth and relatively long. His amber eyes are passionate and lively.
Personality: He has always had a great fascination with Dwarven culture. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has built up a small fortune and can afford his own way.
Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and a strong sense of loyalty to dwarven people
Flaws: Racist, Disease. Bonds: Family, Rich. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 11)
Armor Class 11
Hit Points 111 (11d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 |
Possessions: Gold music box (4000 gp). Cloth of gold vestments (30 gp).
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