Cressel Strength, Male Tiefling [Permalink]
Personal [hide]
Description: He wears just a brown suit. He is bristling with hidden weapons, mostly shortspears and ceremonial daggers. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Cressel lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Herbalist for the past few years.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Bonds: Criminal record, Attractive, Job, Family. Occupation: Herbalist
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 71 (12d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 9 (-1) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Giant, Abyssal, Ignan
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 300 pp. Iolite (70 gp). Zircon (70 gp). Rose (70 gp). Onyx (70 gp). Fiery yellow corundum (1500 gp). Rhodochrosite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nelkin Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He is obsessed with his god.
History: Born in a small village he learned the ways of the warrior from his mother. In his 17th year, his parents were killed by a brigands raid, leaving Nelkin alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nelkin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to get a good night's sleep
Ideals: Fighting. Flaws: Insomniac, Racist. Bonds: Religious, Enemies. Occupation: Baker
Voice: Pronounces O like U
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 600 gp.
Burgell Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tight fitting green shirt and pants. His red hair is long and unkept. His eyes are likewise amber.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: A powerful slaver made him what he is. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.
Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Religious, Mentor. Occupation: Engraver
Voice: Old thin voice
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 131 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 20 (+5) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Gnome, Undercommon, Ignan
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
Possessions: 6000 gp. Jeweled gold crown (3000 gp). Jeweled gold crown (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (1400 gp). Carved bone or ivory statuette (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Euron Light, Male Tiefling [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His eyes are white and catlike.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 1600 sp.
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