Dondon Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is heavily combed to the left. He has a tattooed face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised by priests from a young age. A gifted student he started as a Engraver, but he got bored and became a Doctor. He has set out to sabotage the competition.
Motivation: He feels threatened by others; and his religion dominates his actions
Flaws: Fearful. Bonds: Attractive, Job, Religious, Mentor. Occupation: Doctor
Voice: Whispers
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Orc, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 380 gp.
Nim Hanali, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a long, brown, dusty cloak. His moppish brown hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.
Personality: Nim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Ploughman business.
History: He was born in the south, but his parents moved at a very young age to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Wants a kiss; and he's in love
Ideals: Impeccable, Persistence. Bonds: Attractive, Immigrant, Enemies, Has a crush. Occupation: Ploughman
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 8)
Armor Class 12
Hit Points 18 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Giant
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 |
Possessions: 7000 sp. Large well-done wool tapestry (300 gp).
Donaar Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. His white crest is still thick. This gold eyed southerner is not easily forgotten.
Personality: He can speak with the recently deceased. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his mother's forge. He now spends his time doing works of charity.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and his spouse's relatives view him with great suspicion
Ideals: Gifted, Philantrophist. Bonds: Attractive, Family, Job, Debt. Occupation: Unemployed
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 33 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item.
Immeral Holland, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'2" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is chestnut and very short. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.
History: The child of a Detective, who enjoyed hunting, Immeral was taken on many hunting expeditions. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He used his abilities to travel the world and help people.
Motivation: He wants to meet his childhood hero; and he is greedy
Ideals: Philantrophist, Gifted. Bonds: Adventurer, Nature, Rich. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 15)
Armor Class 12
Hit Points 100 (15d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Gnoll, Infernal, Aquan
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
Possessions: 2000 gp. Azurite (12 gp). Rhodochrosite (12 gp). Pink pearl (70 gp). Obsidian (12 gp). Aquamarine (900 gp). Golden pearl (70 gp). Deep blue spinel (900 gp). Eye agate (12 gp). Deep blue spinel (900 gp). Citrine (80 gp). Brown-green garnet (70 gp). Hematite (12 gp). Black pearl (900 gp). Chalcedony (80 gp). Amber (70 gp). Deep blue spinel (900 gp). Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

