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Advanced [show]


Nordak Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 3'11" and is renowned for his bright green suits and hats. His right hand appears badly burned and disfigured. He has no hair. His fierce amber eyes like to dwell on things.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Bounty Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Nordak Gorunn, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)12 (+1) 15 (+2)8 (-1)
Skills Animal Handling +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 500 sp. Peridot (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Snagog Tewksbury, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Snagog liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.

Motivation: He is greedy; and money/treasure

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Rich, Nature. Occupation: Shoemaker

Voice: Spanish accent

Attributes [hide]

Snagog Tewksbury, Male Half-Orc Druid 7
Medium (6'8") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 9 (-1)10 (+0)
Skills Acrobatics +4, History +4
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Lapis lazuli (7 gp). Black opal (1300 gp).


Social Check DCs


Tricking Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears professional attire. His whole body is exceptionally muscular. His fur is red and curly. He has a dull look in his copper eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Tricking would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Scribe, who enjoyed hunting, Tricking was taken on many hunting expeditions. Tricking liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found

Ideals: Persistence. Bonds: Attractive, Immigrant, Military, Nature. Occupation: Unemployed

Voice: Low range voice

Attributes [hide]

Tricking Of Spirit, Male Tabaxi Barbarian 10
Medium (5'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 95 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)14 (+2) 15 (+2)12 (+1)
Skills Arcana +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 2200 gp. A delicate brass dragon egg (60 gp). Jeweled electrum ring (3000 gp). Jeweled electrum ring (3000 gp).


Social Check DCs


Miles Nobles, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear ponchos typically of a light yellow in addition to tight pants and is in decent physical shape. He wears a colorful flower in his chestnut hair. His gray eyes are slightly larger than normal.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Mortician and was forced into it by his family; and a strong sense of loyalty to half-elven people

Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Attractive, Family, Rich. Occupation: Mortician

Voice: Old thin voice

Attributes [hide]

Miles Nobles, Male Half-Elf Adept 5
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 16 (+3)10 (+0)
Skills Deception +3, Nature +4
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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