Krimmon Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is constantly adorned with expensive silk clothing, often dyed in bright green and pastel, and wears rings and necklaces with large, colorful gems. His hair is cut close to his head. He wears crescent spectacles with a black brim.
Personality: Krimmon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Gifted from a young age, Krimmon studied abroad. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Athletic, Impeccable, Gifted. Bonds: Rich, Criminal record, Nature. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 11)
Armor Class 14
Hit Points 83 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 14 (+2) | 12 (+1) | 18 (+4) | 18 (+4) |
Senses Passive Perception 18
Languages Common, Halfling, Draconic
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 700 gp. Silver comb with moonstones (300 gp). Silver comb with moonstones (300 gp). Large well-done wool tapestry (300 gp). Gold and topaz bottle stopper cork (1500 gp). Jeweled electrum ring (2000 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jabbie Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This man wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He has a penchant for wearing a ring with an oversized ruby on his right hand. His hair is cut close to his head. His amber eyes peer out from beneath his top red hat.
Personality: Eccentric and domineering, Jabbie will drive conversation. Animals are drawn to him, and he is able to talk to them.
History: Born in a small village he learned the ways of the warrior from his father. His first spouse was a Tailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has built up a small fortune and can afford his own way.
Motivation: To unite with his sister; and to reunite with his absent father
Ideals: Extrovert, Gifted, Fighting. Bonds: Rich, Family. Occupation: Actor
Voice: Posh accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 23 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
Cockaby Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He wears an entirely white suit with grey socks and a vest with buckled shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is braided into rings. He has several tiny aquamarine earrings on each ear.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he has passion for adventuring and risk
Ideals: Joker. Bonds: Attractive, Rich, Adventurer. Occupation: Knight
Voice: Soft and melodious
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 11)
Armor Class 14
Hit Points 80 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 120 pp. Red spinel (130 gp). Jasper (40 gp). Obsidian (7 gp). Black pearl (200 gp). Black pearl (200 gp). Malachite (7 gp). 1 Minor magic item. 1 Minor magic item.
Anverth Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a brown coat over a pastel low-cut shirt, and a deerstalker hat upon his head. His silver hair is cut short. His eyes are gray and beady.
Personality: He acts crazy and hedonistic. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A powerful wizard made him what he is. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anverth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Mentor, Nature. Occupation: Farmer
Voice: Sounds elderly
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 11)
Armor Class 13
Hit Points 74 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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