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NPC Generator

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Advanced [show]


Nadarr Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in black turtlenecks beneath a red coat with green slacks, and a wedding ring on his right hand. He wears his red crest up. He has several tiny topaz earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Fletcher business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by goblins. Nadarr was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Someone believes him a fraud; and he is greedy

Bonds: In love, Rich, Job, Attractive, Enemies. Occupation: Fletcher

Voice: Farmer accent

Attributes [hide]

Nadarr Norixius, Male Dragonborn Expert 9
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 47 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Raymond Bentham, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His moppish golden hair is in a traditional bowl cut. His brown eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born the only child of a wealthy merchant. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He struck the Layabout job and began his own company from there.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Entrepeneur, Gifted. Flaws: Addict, Depressed. Bonds: Job. Occupation: Layabout

Voice: Excited and jittery

Attributes [hide]

Raymond Bentham, Male Human Fighter 7
Medium (6'3") Human, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)17 (+3) 13 (+1)10 (+0)
Skills Insight +4, Nature +6
Senses Passive Perception 11
Languages Common, Auran, Sylvan, Terran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 900 gp. Pink pearl (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'7". He is constantly adorned with expensive silk clothing, often dyed in bright violet and black, and wears rings and necklaces with large, colorful gems. He keeps his long black hair kept up in a rat tail. He has black eyes.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He has a minor phobia of water and hates getting wet.

History: Sold as a small child to a necromancer, Ahrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Expand his business; and revenge

Flaws: Racist, Fearful. Bonds: Rich, Mentor, Enemies, Job. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Ahrim Clandestine, Male Tiefling Barbarian 4
Medium (6'7") Tiefling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 27 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)11 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Paymon Fascination, Male Tiefling [Permalink]

Personal [hide]

Description: 5'9" and muscular, this southern man wears many layers of old clothing at all times. His silver hair is heavily combed to the left. His eyes are a pleasant black.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Poor, Nature, Religious. Occupation: Miner

Voice: Low range voice

Attributes [hide]

Paymon Fascination, Male Tiefling Paladin 8
Medium (5'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 37 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)17 (+3) 13 (+1)13 (+1)
Skills Insight +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 800 gp.


Social Check DCs

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