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NPC Generator

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Advanced [show]


Anselm Hybrid, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a brown poncho over his likewise colored trousers and shirt. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is covered beneath a completely black helmet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Barrister and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Racist. Bonds: Family, Debt. Occupation: Barrister

Voice: Strong lisp

Attributes [hide]

Anselm Hybrid, Male Half-Elf Bard 11
Medium (5'6") Half-Elf, Lawful Good (CR 11)
Armor Class 12
Hit Points 55 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Religion +5
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of sickles, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is blonde and very short. His blue eyes have a joyful gleam in them most of the time.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for him, and Don does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting. Flaws: Depressed. Bonds: Rich, Nature, Military. Occupation: Miner

Voice: Old Prospector

Attributes [hide]

Don Woods, Male Half-Elf Fighter 5
Medium (5'3") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)15 (+2) 12 (+1)17 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Orc, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Henry Sheldon, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, typically a more casual-formal manner. His golden hair is drawn into a tight pony tail with a clover scrunchie. His green eyes lackadaisically let the world flow into them.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Carter for hire.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult.

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Nature. Occupation: Carter

Voice: Speaks with lips pursed

Attributes [hide]

Henry Sheldon, Male Human Adept 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)17 (+3) 10 (+0)14 (+2)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Dwarven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 20 gp. 1 Banded mail.


Social Check DCs


Oblar Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is blonde and curly. His eyes are green and beady.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Oblar's homeland. Oblar decided to take the middle way and become a bodyguard. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oblar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Engraver

Voice: Posh accent

Attributes [hide]

Oblar Hogcollar, Male Halfling Commoner 11
Small (3'3") Halfling, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 55 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)16 (+3) 15 (+2)10 (+0)
Skills Arcana +7, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Gnoll, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 2700 gp. Malachite (7 gp). 1 Minor magic item.


Social Check DCs

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