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Advanced [show]


Dazzazn Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. His long brass crest is drawn into a two foot long braid. He has several tiny jet earrings on each ear.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Flaws: Antagonistic, Impulsive, Disease. Bonds: Rich, Adventurer. Occupation: Butcher

Voice: Pirate accent

Attributes [hide]

Dazzazn Zzzxaaxthroth, Male Dragonborn Ranger 11
Medium (6'8") Dragonborn, Lawful Evil (CR 11)
Armor Class 10
Hit Points 96 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)17 (+3) 18 (+4)16 (+3)
Skills Deception +7, Survival +8
Senses Passive Perception 14
Languages Common, Sylvan, Draconic, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601100

Possessions: 800 gp. White pearl (70 gp). Carnelian (20 gp). Chalcedony (20 gp). Clear bright green emerald (4000 gp).


Social Check DCs


Krusk Tattersall, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is an epitome of beauty. He has a long golden beard with little hanging trinkets. His gray eyes have a joyful gleam in them most of the time.

Personality: He is very quiet and rarely speaks above a whisper. He does not trust anyone and sleeps with one eye open.

History: Krusk lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Flaws: Shy, Insomniac. Bonds: Attractive, Family, Religious. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Krusk Tattersall, Male Half-Orc Expert 15
Medium (6'3") Half-Orc, Chaotic Good (CR 15)
Armor Class 10
Hit Points 105 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)7 (-2) 14 (+2)12 (+1)
Skills History +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3

Possessions: 1000 gp. Amethyst (70 gp). Freshwater pearl (15 gp). Star ruby (1500 gp). Red-brown spinel (70 gp). Rose (70 gp). Jade (70 gp). Jade (70 gp). Golden yellow topaz (1400 gp). Hematite (15 gp). Smoky quartz (70 gp). Freshwater pearl (15 gp). Freshwater pearl (15 gp). Golden yellow topaz (1400 gp). Black pearl (1400 gp). Jade (70 gp). Sardonyx (70 gp). Chrysoprase (70 gp). Pink pearl (70 gp). Amethyst (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'1" and muscular, this northern man is wearing a long, black cloak. His cinnamon fur is greasy and uncared for. His hazel eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.

Motivation: Regain custody of his son; and he has money and likes to spend it

Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Rich, Adventurer, Family. Occupation: Bowyer

Voice: Russian accent

Attributes [hide]

Three In Woods, Male Tabaxi Wizard 4
Medium (6'1") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)11 (+0) 14 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 200 gp. 1 Good lock.


Social Check DCs


Tod Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in a clean brown cloak covering his clean studded leather. His white hair is cut short. His fierce violet eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Like his mother and his sister before him, after school he went straight into learning to become a Jeweler. He now owns his own business.

Motivation: He has money and likes to spend it; and expand his business

Ideals: Entrepeneur. Flaws: Cynical, Antagonistic. Bonds: Job, Rich. Occupation: Jeweler

Voice: Squeaky

Attributes [hide]

Tod Whispermouse, Male Halfling Barbarian 11
Small (3'2") Halfling, True Neutral (CR 11)
Armor Class 12
Hit Points 73 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)17 (+3) 11 (+0)10 (+0)
Skills History +7, Insight +4
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Aquan, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 800 gp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Jeweled electrum ring (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Jeweled gold crown (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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