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NPC Generator

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Advanced [show]


Adelard Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also is a firm believer in the manly ideal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Athletic, Joker. Flaws: Impulsive, Mundane. Bonds: Attractive. Occupation: Server

Voice: American accent

Attributes [hide]

Adelard Winthrop, Male Human Expert 2
Medium (6'5") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)15 (+2) 16 (+3)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 130 gp.


Social Check DCs


Gomory Hampton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. His auburn hair has been sun bleached extensively. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is an amazing painter.

History: Gomory lived on a farm with his father, near the main road leading to a nearby town. When Gomory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their daughter. He worked as a Knight, and he later adopted a second daughter.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Family, Military. Occupation: Knight

Voice: Spits words with contempt

Attributes [hide]

Gomory Hampton, Male Human Bard 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 3000 cp.


Social Check DCs


Donaar Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. His copper crest is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Donaar is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Many drow want him driven away.

Ideals: Justice, Logical. Bonds: Rich, Attractive, Enemies. Occupation: Farmer

Voice: Australian accent

Attributes [hide]

Donaar Umbyrphrael, Male Dragonborn Barbarian 3
Medium (6'4") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)8 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4, Religion +1
Senses Passive Perception 12
Languages
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver comb with moonstones (700 gp). Solid gold idol (400 gp).


Social Check DCs


Beast Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears just a red suit. His black fur is kept up in a ponytail inside a top hat. His ears are large.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invites people to come help in his community garden.

History: Born to a poor family in the city he treasured whatever gifts he got. Beast was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Beast decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Shipwright

Voice: Cold and demanding tone

Attributes [hide]

Beast Wind, Male Tabaxi Warrior 6
Medium (5'8") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)15 (+2) 15 (+2)17 (+3)
Skills Acrobatics +6, Investigation +5
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +5

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs

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