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NPC Generator

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Advanced [show]


River On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with blue socks and a vest with buckled shoes. He is physically well-built. He wears a top hat to hide his balding. His blue eyes are passionate and lively.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. In his 10th year, his parents were killed by a gnolls raid, leaving River alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Jeweler like his mother before him.

Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Enemies, Rich, Job, Family. Occupation: Jeweler

Voice: Can't modulate volume

Attributes [hide]

River On the Water, Male Tabaxi Rogue 3
Medium (6'5") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 12 (+1)17 (+3)
Skills Athletics +2, Performance +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp.


Social Check DCs


Rurik Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man has a large pastel mantle and cape that has been intricately interwoven into his grey robe, and sports empty pouches on his belt. He wears a colorful flower in his brown hair. His eyes, though not visible through his cowl, are blue.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Rurik hails from a village terrorized by goblins. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants to meet his childhood hero

Flaws: Greedy. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Herbalist

Voice: Thin and wheezing

Attributes [hide]

Rurik Steelfist, Male Dwarf Adept 12
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 101 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)10 (+0) 18 (+4)17 (+3)
Skills Acrobatics +5, Perception +8
Senses Passive Perception 18
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333200

Possessions: 26000 sp.


Social Check DCs


Thradal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his black robe and has his greatsword always slung over his shoulder. His blonde hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.

History: He was born in the south. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted necromantic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane. Bonds: Immigrant, Attractive, Nature. Occupation: Blacksmith

Voice: High pitched, excited

Attributes [hide]

Thradal Gorunn, Male Dwarf Paladin 8
Medium (4'4") Dwarf, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 84 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 20 (+5)15 (+2) 15 (+2)9 (-1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Celestial, Elven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp. A roughly beaten golden orb (180 gp). A roughly beaten golden orb (180 gp).


Social Check DCs


Nuraval Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. His silver hair is braided into rings. He wears an eyepatch.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and wants his loneliness to end

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Nature, Has a crush, Job. Occupation: Weaver

Voice: Deep voice with rolling R's

Attributes [hide]

Nuraval Silveraxe, Male Dwarf Paladin 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 50 gp.


Social Check DCs

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