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NPC Generator

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Advanced [show]


Richard Cotton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is greying and his face has many wrinkles. His gray eyes are slightly larger than normal.

Personality: Prone to second guessing himself, he comes off as nervous. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born the only child of a wealthy merchant. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Shy, PTSD. Bonds: Rich, Adventurer. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Richard Cotton, Male Human Commoner 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)12 (+1) 16 (+3)9 (-1)
Skills Arcana +3, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Cask In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'1" southern man, he wears a black armored body suit, with a simple brown line shooting up and back down. His fur is lavender and curly. His eyes are a pleasant blue.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He was born in the south. After coming to the age of reason, Cask took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion

Ideals: Joker, Gifted. Flaws: Racist. Bonds: Immigrant. Occupation: Laborer

Voice: Thin and wheezing

Attributes [hide]

Cask In the Storm, Male Tabaxi Monk 8
Medium (6'1") Tabaxi, Neutral Evil (CR 8)
Armor Class 11
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)13 (+1) 16 (+3)17 (+3)
Skills Investigation +4, Survival +6
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 300 gp. Silver comb with moonstones (900 gp). Golden circlet with four aquamarines (3000 gp). Golden circlet with four aquamarines (3000 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chem Prudence, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. He has moderate length blue hair. His eyes are red and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a ruthless business man, a trait he acquired from his father.

History: Born to a Armorer, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Retire the richest man in the east; and he's looking for his big break

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Poor, Adventurer, Religious. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Chem Prudence, Male Tiefling Adept 13
Medium (6'1") Tiefling, Lawful Good (CR 13)
Armor Class 10
Hit Points 62 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 13 (+1)18 (+4)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 1000 gp. Black pearl (1400 gp). Aquamarine (1400 gp). Star ruby (800 gp). Black opal (800 gp). Citrine (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Graeme, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He is constantly adorned with expensive silk clothing, often dyed in bright black and violet, and wears rings and necklaces with large, colorful gems. He has white hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. Animals are drawn to him, and he is able to talk to them.

History: Justin lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Justin took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Rich, Family. Occupation: Junk Dealer

Voice: Booming voice

Attributes [hide]

Justin Graeme, Male Human Paladin 8
Medium (5'11") Human, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 52 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Investigation +4, Medicine +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 7000 sp.


Social Check DCs

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