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NPC Generator

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Advanced [show]


Calcitro Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is renowned for his bright grey suits and hats. His brown hair is kept up in a ponytail inside a deerstalker hat. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Calcitro was raised in a hard working conservative environment. Through the years after Calcitro was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Calcitro's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: To prove his worth to the world; and he desires power and/or immortality

Flaws: Shy, Antagonistic, Impulsive. Bonds: Mentor, Job, Adventurer. Occupation: Unemployed

Voice: Uses lots of figures of speech

Attributes [hide]

Calcitro Underfoot, Male Halfling Monk 2
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)17 (+3) 16 (+3)15 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 13
Languages Common, Halfling, Terran, Orc, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Folgûm Winchester, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He is well dressed, constantly wearing a violet suit, white shirt, and grey tie. His blonde hair, when down, is lengthy. His amber unseeing eyes seem to look past you.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Military, Enemies. Occupation: Baker

Voice: Italian accent

Attributes [hide]

Folgûm Winchester, Male Half-Orc Warrior 7
Medium (6'1") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Medicine +5, Performance +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 1200 gp. Deep blue spinel (500 gp). Golden yellow topaz (500 gp).


Social Check DCs


Manfred Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown coat over a black low-cut shirt, and a broad hat upon his head. He wears his brown hair up. His eyes are brown and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gifted from a young age, Manfred studied abroad. Like his father and his sister before him, after school he went straight into learning to become a Shoemaker. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc

Ideals: Gifted, Impeccable. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

Manfred Rodney, Male Human Warlock 11
Medium (5'10") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 67 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Animal Handling +6, Investigation +6
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433333

Possessions: 400 pp. Violet garnet (1400 gp). Deep green spinel (160 gp). Smoky quartz (60 gp). Chalcedony (60 gp). Tiger eye turquoise (14 gp). Deep green spinel (160 gp). Peridot (60 gp). Red-brown spinel (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Wellington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He has a large yellow mantle and cape that has been intricately interwoven into his white robe. His black hair is greasy and uncared for. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Religious, Family. Occupation: Stylist

Voice: Spits words with contempt

Attributes [hide]

Anselm Wellington, Male Human Cleric 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 90 gp. Alexandrite (200 gp).


Social Check DCs

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