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NPC Generator

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Advanced [show]


Beloril Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His black hair is heavily combed to the right. His green eyes dart from person to person to random spaces in the air.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also has developed a complete distrust of the Carpenter profession.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Carpenter, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Job, Religious. Occupation: Bounty Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Beloril Durthane, Male Dwarf Commoner 11
Medium (4'3") Dwarf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 43 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 17 (+3)16 (+3)
Skills Arcana +5, Religion +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jebeddo Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is smooth and relatively long. His skin is flawless and his amber eyes scan people very quickly.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a brothel owner, Jebeddo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Optimist. Flaws: PTSD. Bonds: Attractive, Adventurer, Mentor. Occupation: Carter

Voice: Old Prospector

Attributes [hide]

Jebeddo Tarkelby, Male Gnome Cleric 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 1 Minor magic item.


Social Check DCs


Merihim Flair, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears baggy yellow pantaloons and a blue scarf. He has moderate length dark red hair. His red eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Merihim embodies much of what other species detest in the Tieflings. He is lazy and tries to find solutions quickly.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Merihim took refuge in the large cave and found the beat up bow and armor he uses now. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Antagonistic, Lazy. Bonds: Poor, Nature. Occupation: Beggar

Voice: Booming voice

Attributes [hide]

Merihim Flair, Male Tiefling Wizard 5
Medium (6'8") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)11 (+0) 11 (+0)19 (+4)
Skills Intimidation +7
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 800 gp. Carnelian (30 gp). Blue quartz (8 gp). Rose (30 gp).


Social Check DCs


Ulfgar Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, wearing red shirts, loose pants, and blazers most of the time. His hair is white and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He has always had a great fascination with Dwarven culture. He enjoys reading and quiet.

History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To find somewhere to settle down; and dwarven compassion

Ideals: Logical. Flaws: Racist, Mundane. Bonds: Attractive, Slave. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Ulfgar Aranore, Male Dwarf Ranger 6
Medium (3'11") Dwarf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)10 (+0) 14 (+2)8 (-1)
Skills Animal Handling +5, Athletics +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Eye agate (4 gp). Alexandrite (300 gp).


Social Check DCs

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