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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Oskar Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered bastard sword and tarnished crossbow as well. His auburn hair is still thick. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is business-like. He takes instructions and follows them to the letter. He is able to make almost anything out of random pieces of junk.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted divine powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Cook

Voice: Speaks with lips pursed

Attributes [hide]

Oskar Graybeard, Male Dwarf Rogue 4
Medium (4'2") Dwarf, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)9 (-1) 12 (+1)12 (+1)
Skills Investigation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 46000 sp. Emerald (700 gp). Citrine (80 gp). Fiery yellow corundum (700 gp). 1 Minor magic item.


Social Check DCs


Ahrim Madness, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He keeps his black hair in a flapper bob. His silver eyes peer out from beneath his broad brown hat.

Personality: Ahrim is depressed about a lot of things. He tends to be a nihilist. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Depressed. Bonds: Adventurer, Mentor, Immigrant. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Ahrim Madness, Male Tiefling Ranger 9
Medium (6'4") Tiefling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 50 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +5, Athletics +6
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Rose (20 gp). 1 Minor magic item.


Social Check DCs


Sun Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His cinnamon fur is singed and shortened. His eyes are amber.

Personality: He dislikes all the random violence that takes place in the west. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Pacifist, Extrovert. Flaws: Ugly. Occupation: Stylist

Voice: Boston accent

Attributes [hide]

Sun Candle, Male Tabaxi Commoner 3
Medium (6'4") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Smoky quartz (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of daggers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His brown hair is still thick. He wears a mask on his face.

Personality: He is irascible and easily irritated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the west his family was never financially stable. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Poor, Immigrant. Occupation: Server

Voice: Uses lots of figures of speech

Attributes [hide]

Ernest Wilberforce, Male Human Aristocrat 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)16 (+3) 11 (+0)12 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 10
Languages Common, Abyssal, Auran, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp. A roughly beaten golden orb (120 gp).


Social Check DCs

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