Kite Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man wears a well pressed and immaculate suit (or dress). His clothes are grease stained in places. His black fur is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born in the north. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against illithids; and a deep hatred of illithids
Flaws: Ugly, Insomniac. Bonds: Poor, Immigrant, Enemies. Occupation: Soapmaker
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 46 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: Eyepatch with mock eye of sapphire and moonstone (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A necklace of small pink pearls (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). An abacus with copper, silver and gold markers (60 gp). Fire opal pendant on a fine gold chain (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caeldrim Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His blonde hair is braided into rings. He has hazel eyes and a brown hat with a red feather.
Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Brewer, who enjoyed hunting, Caeldrim was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and to protect his home
Ideals: Joker. Flaws: Secretive. Bonds: Nature, Adventurer, Guardian. Occupation: Barkeep
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 31 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 10 (+0) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Goblin
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
Possessions: Onyx (30 gp). Golden pearl (150 gp). Emerald (600 gp). Smoky quartz (30 gp). Peridot (30 gp).
Melech Ignominy, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'0" and is well dressed, but even with his fine clothing he looks run-down. His left hand appears badly burned and disfigured. His chestnut hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is frequently practicing swordplay.
History: He was raised in a white middle class family as the only child. When Melech reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Mundane, PTSD. Bonds: Military. Occupation: Mortician
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 18 (+4) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Elven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1100 sp.
Bundrigo Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male likes to wear red tank tops with black pants. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. He has several tiny jet earrings on each ear.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a great chef.
History: Bundrigo was born in the north. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Gifted, Persistence. Flaws: Racist. Bonds: Rich, Guardian. Occupation: Masseuse
Voice: Nasally tone
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 28 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 12 (+1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 800 gp. Obsidian (10 gp). Tiger eye turquoise (10 gp). Red-brown spinel (150 gp).
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