Aramil Berevan, Male Elf [Permalink]
Personal [hide]
Description: This man is wearing a long, pastel, dusty cloak, and sports empty pouches on his belt. His silver hair is singed and shortened. His green eyes are passionate and lively.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Navigator and found it very stressful. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Aramil never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, In love. Occupation: Navigator
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: Just what you see.
Efferil Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His whole body is exceptionally muscular. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Efferil is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the south to a Fortune-teller, Efferil learned a great deal about his mother's area of expertise. He found a children's book about a Half-Elf Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.
Ideals: Extrovert. Flaws: Ugly. Bonds: Immigrant, Job, Adventurer. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
Spear Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'7" eastern man, he is well dressed, constantly wearing a brown suit, black shirt, and green tie. He keeps his red fur in a flapper bob. His eyes, though not visible through his cowl, are amber.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is afraid of women and trembles around them
History: Spear lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has since lost track of the people in his past.
Motivation: To protect his home; and find a way to reverse the transformation of his sister
Ideals: Passionate. Flaws: Shy, PTSD. Bonds: Family, Guardian. Occupation: Mercenary
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 4)
Armor Class 10
Hit Points 39 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
Possessions: 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Banded mail. 1 Banded mail.
Erky Reese, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his shortspear. His black hair is thinning but still full. His eyes are green and catlike.
Personality: He will rave to anyone who will listen. He is a great chef.
History: He comes from a rich southern family. He was taken from his home at a very young age. He now mingles about in high society.
Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane. Bonds: Rich, Slave. Occupation: Engraver
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 84 (11d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 15 (+2) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Undercommon, Draconic, Infernal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 1800 gp. Eye agate (16 gp). Golden pearl (130 gp). Red spinel (130 gp). Alexandrite (1200 gp). Hematite (16 gp). Obsidian (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!


