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NPC Generator

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Advanced [show]


Merihim Guilt, Male Tiefling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His whole body is exceptionally muscular. His brown hair is lengthy. His black eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with finding treasure.

History: Gifted from a young age, Merihim studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Professionalism, Gifted. Bonds: Rich, Immigrant, Adventurer. Occupation: Bounty Hunter

Voice: Sensual and smooth

Attributes [hide]

Merihim Guilt, Male Tiefling Cleric 2
Medium (5'9") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)18 (+4) 9 (-1)11 (+0)
Skills Medicine +1, Nature +6
Senses Passive Perception 9
Languages Common, Infernal, Druidic, Sylvan, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Silk rope.


Social Check DCs


Zook Ningel, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his lance. He has dyed his greying black hair a little too much giving a sharp black color. He is baby faced.

Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of brigands once and for all.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by brigands. Zook was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: A deep hatred of brigands.

Flaws: Ugly, Impulsive. Bonds: Enemies, Military. Occupation: Guard

Voice: Speaks with lips pursed

Attributes [hide]

Zook Ningel, Male Gnome Rogue 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)13 (+1) 17 (+3)17 (+3)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Bloodstone (60 gp). 1 Minor magic item.


Social Check DCs


Erky Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. His brown hair is cut jaggedly and amateurishly. His eyes are gray and catlike.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to loving parents in a slum to the north. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Gardener

Voice: Timid voice

Attributes [hide]

Erky Boondiggles, Male Gnome Fighter 6
Small (3'5") Gnome, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 50 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1

Possessions: Coral (100 gp). Blue sapphire (1300 gp). Bloodstone (50 gp). Citrine (50 gp).


Social Check DCs


Nordak Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a yellow vest and prefers green and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. His golden hair is matted, messy, and big. His eyes, though not visible through his cowl, are hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family Nordak was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Animal Trainer. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nordak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting. Flaws: Ugly, Cynical. Bonds: Criminal record, Immigrant. Occupation: Animal Trainer

Voice: Shortens vowels

Attributes [hide]

Nordak Brawnanvil, Male Dwarf Fighter 5
Medium (4'2") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)9 (-1) 14 (+2)13 (+1)
Skills Deception +4, History +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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