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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Quarion Siannodel, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large tan jacket. He has moderate length golden hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the south. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has achieved small success as a Barkeep.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Fighting. Flaws: Mundane. Bonds: Immigrant, Family, Job. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Quarion Siannodel, Male Elf Barbarian 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 39 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 9 (-1)12 (+1)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Auran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Godfrey Vance, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are brown.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Stableman, who enjoyed hunting, Godfrey was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 10 years.

Motivation: Wants to open a new tavern.

Flaws: Sensitive. Bonds: Attractive, Military, Nature, Job. Occupation: Ruler

Voice: Shortens vowels

Attributes [hide]

Godfrey Vance, Male Human Monk 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3

Possessions: 40 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Silvo Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His red hair, when down, is lengthy. His eyes are violet and catlike.

Personality: Silvo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was turned out during the war. He and his family wandered west to less war torn lands. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their son. He worked as a Priest, and he later adopted a second son.

Motivation: Doesn't want to be a Priest and was forced into it by his family; and to reunite with his absent father

Ideals: Disciplined. Flaws: PTSD. Bonds: Attractive, Family, Military. Occupation: Priest

Voice: Thin and wheezing

Attributes [hide]

Silvo Reedfellow, Male Halfling Fighter 14
Small (3'3") Halfling, Lawful Evil (CR 14)
Armor Class 11
Hit Points 86 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 9 (-1)15 (+2)
Skills Medicine +4
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1

Possessions: 6000 gp. Aquamarine (500 gp). Amethyst (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harvest On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His Stetson hat is riddled with cuts and holes. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving He pushes his goals aggressively. He is also a coward if confronted.

History: The child of western immigrants he idolized his mother. Harvest was born on a far western plains where he grew up under the tutelage of his mother, an expert Blacksmith. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Entrepeneur, Joker. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Blacksmith

Voice: Strong lisp

Attributes [hide]

Harvest On the Water, Male Tabaxi Warrior 2
Medium (6'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)11 (+0) 13 (+1)14 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 230 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). A roughly beaten golden orb (170 gp). 1 Masterwork Common Melee.


Social Check DCs

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