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NPC Generator

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Advanced [show]


Qualen Pingun, Male Gnome [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he is wearing a long, black, dusty cloak. He has moderate length red hair. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. Flattery will make him almost putty in your hands.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants to get laid

Ideals: Professionalism. Flaws: Selfish. Bonds: Criminal record, Job, Has a crush. Occupation: Healer

Voice: Low range voice

Attributes [hide]

Qualen Pingun, Male Gnome Aristocrat 7
Small (3'7") Gnome, Lawful Evil (CR 7)
Armor Class 14
Hit Points 72 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 19 (+4)16 (+3) 12 (+1)11 (+0)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Druidic, Auran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Krûk Camden, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly golden, has prominent grey streaks. This green eyed westerner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Spice Merchant profession.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Cook

Voice: Switch between two voices

Attributes [hide]

Krûk Camden, Male Half-Orc Monk 1
Medium (5'10") Half-Orc, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)10 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 90 gp. Red garnet (150 gp).


Social Check DCs


Nuraval Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple blue robe with black stripes complete with hood. He has wavy white hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.

History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal writing training, and achieved minor success. He was granted arcane powers by his dying sister.

Motivation: He feels threatened by others; and to clean up the streets

Ideals: Gifted, Artistic. Flaws: Ugly, Fearful. Bonds: Guardian. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Nuraval Fallack, Male Dwarf Adept 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)15 (+2) 14 (+2)9 (-1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Gnome
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 260 gp.


Social Check DCs


Mreksh Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fancy green suit. His blue crest is lengthy. His eyes are gold and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is lazy and tries to find solutions quickly.

History: Sold as a small child to a slaver, Mreksh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Mreksh and his spouse have recently divorced.

Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Lazy, Antagonistic. Bonds: Attractive, Mentor. Occupation: Cartwright

Voice: High pitched and raspy

Attributes [hide]

Mreksh Hshhsstoroth, Male Dragonborn Rogue 2
Medium (6'6") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)16 (+3) 17 (+3)14 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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